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Pathfinder carrion golem
Pathfinder carrion golem









pathfinder carrion golem

The carrion golem can then infect those it strikes with its slams with this disease-most carrion golems inflict filth fever. When a carrion golem is created, its creator infects it with a specific disease.

  • Any magical attack that deals electricity damage hastes a carrion golem (as the haste spell) for 2d6 rounds.
  • Any magical attack that deals cold or fire damage slows a carrion golem (as the slow spell) for 2d6 rounds (no save).
  • Animate dead causes the various parts of the golem’s body to shudder and tear, dealing 1d6 points of damage per caster level to the golem (no save).
  • Gentle repose causes a carrion golem to become stiff and helpless for 1d4 rounds if it fails a Will save against the spell.
  • In addition, certain spells and effects function differently against the creature, as noted below.

    pathfinder carrion golem

    Immune to Magic (Ex)Ī carrion golem is immune to any spell or spell-like ability that allows spell resistance.

    pathfinder carrion golem

    This functions as the stench ability, but causes affected creatures to be nauseated rather than sickened. Init +1 Senses blindsense 10 ft., darkvision 60 ft., low-light vision Perception +0 Aura foul stench (DC 12, 1 round)ĪC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)ĭR 5/bludgeoning or slashing Immune construct traits, magic











    Pathfinder carrion golem